Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
Mertie Dunn is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
33 |
Nearly killed. Owe 35,000 for medical bills. |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
6 |
39 |
Become deeply involved in politics on Mertie Dunn's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
40 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
40 |
Continued as Noble (Diplomat). |
7 |
44 |
time as a ruler or playboy gives Mertie Dunn a wide range of experiences. |
7 |
44 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Administrator (Noble). |
8 |
44 |
Continued as Noble (Diplomat). |
8 |
48 |
Inherit a gift from a rich relative. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Continued as Noble (Diplomat). |
9 |
49 |
Mertie Dunn manipulate and charm Mertie Dunn's way through high society. Gain a Rival and an Ally. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |