Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Minta Jones's work ends up coming home with Minta Jones, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Severely injured. |
4 |
30 |
Became a Scout (Courier). |
4 |
32 |
Spend several years jumping from world to world in Minta Jones's scout ship. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Minta Jones inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
48 |
Minta Jones retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
A notable academic consults with Minta Jones about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
52 |
Forced to muster out. |