Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Myrl Carroll is rewarded for Myrl Carroll's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Myrl Carroll rise to a position of power in Myrl Carroll's colony or corporation. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Agent (Corporate Agent). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Myrl Carroll's work ends up coming home with Myrl Carroll, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Became a Drifter (Scavenger). |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Betrayed by a friend. One of Myrl Carroll's Contacts or Allies betrays Myrl Carroll, ending Myrl Carroll's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Became a Scout (Courier). |
10 |
48 |
When dealing with an alien race, Myrl Carroll botch an opportunity to gather extra intelligence about them. |
10 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
51 |
Continued as Scout (Courier). |
11 |
53 |
Myrl Carroll's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
11 |
55 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |