Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Myrl Mulvahil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrl Mulvahil fail to help. Gain an Enemy. |
1 |
22 |
Myrl Mulvahil have no idea what happened to Myrl Mulvahil – they found Myrl Mulvahil's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Myrl Mulvahil's scout ship. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
32 |
Gained a contact. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
37 |
Involved in a gambling ring. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 3. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
42 |
Crime pays off. Gain victim as Enemy. |
7 |
42 |
Continued as Rogue (Enforcer). |
7 |
45 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Free Trader (Merchant). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
48 |
Became a Scholar (Scientist). |
9 |
50 |
Work leads to a considerable breakthrough. |
9 |
52 |
Promoted to Scholar (Scientist) rank 1. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |