Myrtie Bramer  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 55 F 4 (-1) 3 (-1) 1 (-2) 11 (1) 8 (0) 8 (0)431B88
Eloquent, Unshakeable
 
Skills
Admin 0
Advocate 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 2
Engineer (J-drive) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker) 0
Recon 1
Science (Space Sciences) 0
Seafarer 0
Steward 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker11
Merchant Merchant Marine 4th Officer23
Agent Intelligence Agent11
Drifter Wanderer 01
Merchant Free Trader 03
Drifter Barbarian 01
 
Name Type Affinity Enmity Power Influence Species
Essie Green Ally 2 0 0 0 Murrissi (M/46)
Essie Green is diminished in both power and influence.
Mabel Ruth Enemy 0 3 1 1 Humaniti (F/20)
Zelma Babington Enemy 0 6 1 5 Murrissi (F/26)
Lilla Hamilton Enemy 0 3 1 2 Murrissi (F/59)
Lilla Hamilton is particularly unusual, such as an artificial intelligence or very alien being.
Theodore Hunter Rival 1 2 4 2 Murrissi (M/9)
Theodore Hunter’s relationships have begun to affect the character.
Roma Grimaldi Enemy 0 2 2 2 Ayansh'i (F/43)
Roma Grimaldi is missing under suspicious circumstances.
Leatha Dean Rival 1 1 6 5 Murrissi (F/37)
Leatha Dean gains in power and influence.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Myrtie Bramer is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Voluntarily left Missionary/Humanitarian
2 22 Failed to qualify for Law Enforcement (Agent).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 A good deal ensures Myrtie Bramer is living the high life for a few years.
2 26 Forced to continue current assignment.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 28 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 34 Myrtie Bramer's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 34 Became a Agent (Intelligence).
5 37 Go undercover to investigate an enemy.
5 37 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
5 38 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 38 Voluntarily left Intelligence
6 38 Failed to qualify for Artist (Entertainer).
6 38 Became a Drifter (Wanderer).
6 41 Myrtie Bramer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 41 Switched to Merchant (Free Trader).
7 42 A good deal ensures Myrtie Bramer is living the high life for a few years.
8 45 Continued as Merchant (Free Trader).
8 48 A romantic relationship ends badly. Gain a Rival or Enemy.
9 49 Continued as Merchant (Free Trader).
9 50 A sudden war destroys Myrtie Bramer's trade routes and contacts, forcing Myrtie Bramer to flee that region of space.
9 50 Gain rebels as Enemy
10 50 Failed to qualify for Merchant Academy.
10 50 Switched to Drifter (Barbarian).
10 52 Myrtie Bramer do not know what happened to Myrtie Bramer. There is a gap in Myrtie Bramer's memory.
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