Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Myrtle Arthur learn something Myrtle Arthur should not have – a corporate secret, a political scandal – which Myrtle Arthur can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Scout (Courier). |
5 |
32 |
Perform an exemplary service for the scouts. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Voluntarily left Courier |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Gained a contact. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
45 |
Birth or Death involving a family member or close friend. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |