Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Severely injured. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
Amnesia. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
32 |
Gain Enemy if Myrtle Gonzalez don't already have one. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Myrtle Gonzalez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Merchant Academy. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Myrtle Gonzalez easily defeat. |
6 |
40 |
Gain Enemy if Myrtle Gonzalez don't already have one. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 3. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Attacked by enemies and injured. |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Gain Enemy if Myrtle Gonzalez don't already have one. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Moved to a new world. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 5. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
50 |
Betrayed by a friend. One of Myrtle Gonzalez's Contacts or Allies betrays Myrtle Gonzalez, ending Myrtle Gonzalez's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Entered Merchant Academy with the Business curriculum. |
10 |
54 |
A prank goes horribly wrong. Gain an Enemy |
10 |
54 |
Graduated with honors. |