Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Drafted into Infantry |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
29 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Gained a contact. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Nellie Fowler's normal circles. Gain a Contact. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scout (Courier). |
8 |
48 |
Nellie Fowler's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nellie Fowler fail to help. Gain an Enemy. |
8 |
48 |
Nellie Fowler inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
49 |
Continued as Scout (Courier). |
9 |
52 |
Psychologically damaged by Nellie Fowler's time in the scouts. |