Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
30 |
Advanced training in a specialist field. |
2 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
30 |
Continued as Agent (Law Enforcement). |
3 |
32 |
Go undercover to investigate an enemy. |
3 |
32 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
34 |
Continued as Agent (Law Enforcement). |
4 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Continued as Agent (Law Enforcement). |
5 |
40 |
Nevada Head's work ends up coming home with Nevada Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
44 |
Nevada Head is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
44 |
Forced to continue current assignment. |
6 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
44 |
Continued as Believer (Mainstream Believer). |
7 |
48 |
Nevada Head aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
48 |
Failed to qualify for Enforcer (Rogue). |
8 |
48 |
Became a Drifter (Barbarian). |
8 |
51 |
Betrayed by a friend. One of Nevada Head's Contacts or Allies betrays Nevada Head, ending Nevada Head's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
51 |
Failed to qualify for Explorer (Scout). |
9 |
51 |
Submitted to the draft. |
9 |
51 |
Returned to Agent (Law Enforcement). |
9 |
54 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |