Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Opponents of Nona McKinnon's belief system ambush Nona McKinnon. |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
32 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
43 |
A good deal ensures Nona McKinnon is living the high life for a few years. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
51 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 2. |