Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Nona Sims's time in the scouts. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
21 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
22 |
Nona Sims spend months in the dangerous criminal underworld. |
3 |
25 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
25 |
Continued as Rogue (Pirate). |
4 |
27 |
Crime pays off. Gain victim as Enemy. |
5 |
29 |
Continued as Rogue (Pirate). |
5 |
33 |
A job goes wrong, forcing Nona Sims to flee off-planet. |
6 |
33 |
Became a Citizen (Worker). |
6 |
36 |
Nona Sims's business expands, Nona Sims's corporation grows, or the colony thrives. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Continued as Citizen (Worker). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
41 |
Continued as Citizen (Worker). |
8 |
43 |
Advanced training in a specialist field. |
8 |
45 |
Promoted to Citizen (Worker) rank 3. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
48 |
Advanced training in a specialist field. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Became a Drifter (Wanderer). |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
53 |
Promoted to Drifter (Wanderer) rank 1. |