Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Nova Perkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Nova Perkins join a gambling circle on board. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Nova Perkins's actions. Nova Perkins actions lead to an honorabe discharge. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Became a Prisoner (Fixer). |
7 |
40 |
Scarred. Owe 5,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
47 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Prisoner (Inmate). |
9 |
49 |
Disgraced. Word of Nova Perkins's criminal past reaches Nova Perkins's homeworld. |
10 |
51 |
Continued as Prisoner (Inmate). |
10 |
55 |
Persecuted by a prison gang. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |