Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Pasa-A-epe foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Pasa-A-epe join a gambling circle on board. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Pasa-A-epe foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Pasa-A-epe do not know what happened to Pasa-A-epe. There is a gap in Pasa-A-epe's memory. |
7 |
41 |
Became a Scout (Courier). |
7 |
44 |
Pasa-A-epe spend a great deal of time on the fringes of Charted Space. |
7 |
44 |
Pasa-A-epe's ship is damaged, and Pasa-A-epe have to hitch-hike Pasa-A-epe's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
45 |
Continued as Scout (Courier). |
8 |
48 |
Scarred. Owe 5,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Became a Citizen (Corporate). |
9 |
51 |
Pasa-A-epe is rewarded for Pasa-A-epe's diligence or cunning. |
9 |
52 |
Promoted to Citizen (Corporate) rank 1. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |