Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 4. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 5. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Suffer from a life-threatening illness. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Switched to Drifter (Wanderer). |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Patsy Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Patsy Palmer aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
49 |
An assassin attempts to end Patsy Palmer's life. |
10 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Noble (Diplomat). |
11 |
51 |
Patsy Palmer manipulate and charm Patsy Palmer's way through high society. Gain a Rival and an Ally. |
11 |
54 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |