Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Peggy Hunt's scout ship is one of the first on the scene to rescue the survivors of a disaster but Peggy Hunt fail to help. Gain an Enemy. |
2 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Peggy Hunt spend a great deal of time on the fringes of Charted Space. |
3 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Peggy Hunt's ship is ambushed by enemy vessels. Peggy Hunt successfully ran to the jump point. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scout (Explorer) with previous rank. |
6 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Merchant (Broker). |
7 |
43 |
A sudden war destroys Peggy Hunt's trade routes and contacts, forcing Peggy Hunt to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
45 |
A good deal ensures Peggy Hunt is living the high life for a few years. |
8 |
48 |
Promoted to Merchant (Broker) rank 2. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
52 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |