Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Given specialist training in vehicles. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Petra McNamara's work ends up coming home with Petra McNamara, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A sudden war destroys Petra McNamara's trade routes and contacts, forcing Petra McNamara to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Scholar (Field Researcher). |
6 |
36 |
Win a prestigious prize for Petra McNamara's work. |
7 |
38 |
Continued as Scholar (Field Researcher). |
7 |
39 |
Make a breakthrough in Petra McNamara's field. |
8 |
42 |
Continued as Scholar (Field Researcher). |
8 |
43 |
Win a prestigious prize for Petra McNamara's work. |
8 |
46 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
46 |
Continued as Scholar (Field Researcher). |
9 |
50 |
A disaster leaves several injured, and others blame Petra McNamara, forcing Petra McNamara to leave Petra McNamara's career. Gain a Rival. |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Failed to qualify for Artist (Entertainer). |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
51 |
Attempted a risky adventure and was wildly successful. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 1. |