Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Good fortune |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Philomena Kirkham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
Become leader in social movement. |
3 |
27 |
Gain an Ally and an Enemy. |
3 |
28 |
Dropped out of the merchant academy. |
4 |
28 |
Voluntarily left Broker |
4 |
28 |
Became a Scout (Explorer). |
4 |
29 |
Moved to a new world. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
35 |
Philomena Kirkham survey an alien world. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
39 |
Perform an exemplary service for the scouts. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Returned to Merchant (Broker). |
7 |
43 |
Philomena Kirkham's business or ship thrives. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
Voluntarily left Broker |
9 |
48 |
Failed to qualify for Journalist (Entertainer). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |