Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Phyllis Watts's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Phyllis Watts's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A good deal ensures Phyllis Watts is living the high life for a few years. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
34 |
A crime lord considers Phyllis Watts his protégé. |
4 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
36 |
A police detective or rival criminal forces Phyllis Watts to flee and vows to hunt Phyllis Watts down. Gain an Enemy. |
6 |
36 |
Switched to Merchant (Broker). |
6 |
37 |
Risk Phyllis Watts's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Voluntarily left Broker |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Became a Citizen (Worker). |
8 |
48 |
Phyllis Watts's business expands, Phyllis Watts's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
51 |
Moved to a new world. |
9 |
52 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |