Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
25 |
Contact with Government. |
3 |
25 |
Voluntarily left Surveyor |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Pinkie Banks's Contacts or Allies betrays Pinkie Banks, ending Pinkie Banks's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Switched to Scout (Courier) with previous rank. |
4 |
28 |
Psychologically damaged by Pinkie Banks's time in the scouts. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Pinkie Banks have been following false teachings! |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
Gained a contact. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Embroiled in legal trouble. |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
47 |
Make an unexpected connection outside Pinkie Banks's normal circles. Gain a Contact. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
A good deal ensures Pinkie Banks is living the high life for a few years. |
11 |
54 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |