Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
19 |
Failed to qualify for Physician (Scholar). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Survived a risky adventure but gained nothing. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Spend time with an alien race. Gain a contact. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Prudence Jack easily defeat. |
4 |
29 |
Gain Enemy if Prudence Jack don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Amnesia. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 5. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Attempted a risky adventure and was sent to prison. |
8 |
43 |
Became a Prisoner (Thug). |
8 |
46 |
Joined a prison gang |
8 |
47 |
Promoted to Prisoner (Thug) rank 1. |
9 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Continued as Prisoner (Fixer). |
10 |
53 |
A guard takes a dislike to Prudence Jack. |