Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Ray Lynch's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ray Lynch fail to help. Gain an Enemy. |
2 |
24 |
Ray Lynch's ship is damaged, and Ray Lynch have to hitch-hike Ray Lynch's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Ray Lynch's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Ray Lynch's work ends up coming home with Ray Lynch, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
44 |
Nearly killed. Owe 15,000 for medical bills. |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
48 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |