Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
33 |
A disaster or war strikes. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Returned to Noble (Administrator). |
6 |
39 |
Join a successful conspiracy of nobles. |
7 |
41 |
Voluntarily left Administrator |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Returned to Drifter (Scavenger). |
7 |
42 |
Gained a contact. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
46 |
Offered job by a patron. Now owe him a favor. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
49 |
Entered Merchant Academy with the Business curriculum. |
9 |
50 |
Made lifelong friends. Gain 1 Allies. |
9 |
52 |
Dropped out of the merchant academy. |