Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
27 |
Good fortune |
3 |
29 |
Promoted to Entertainer (Performer) rank 2. |
4 |
29 |
Continued as Entertainer (Performer). |
4 |
32 |
Invited to take part in a controversial event or exhibition that injures Rosamond Dickman's social standing. |
5 |
33 |
Continued as Entertainer (Performer). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Entertainer (Performer) rank 3. |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Rosamond Dickman far from home. |
7 |
41 |
Became a Scout (Explorer). |
7 |
44 |
Gained a contact. |
8 |
45 |
Voluntarily left Explorer |
8 |
45 |
Became a Scholar (Physician). |
8 |
46 |
Agreed to perform research that goes against Rosamond Dickman's conscience. Gain 2 Enemies. |
8 |
49 |
Promoted to Scholar (Physician) rank 1. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Failed to qualify for Scientist (Scholar). |
9 |
49 |
Continued as Scholar (Physician). |
9 |
52 |
Make a breakthrough in Rosamond Dickman's field. |
9 |
53 |
Promoted to Scholar (Physician) rank 2. |