Retired Scout Rossie Nelson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 55 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 9 (1)None111599
Good communicator, Constantly shakes head, Always looks disheveled
 
Skills
Art (Creative) 0
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Drive 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Profession (Sports) 0
Seafarer (Personal) 1
Stealth 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Navy Line/Crew Crewman02
Scout Explorer Scout12
Drifter Wanderer 01
Drifter Barbarian 04
 
Name Type Affinity Enmity Power Influence Species
Edna Hunter Ally 1 0 5 1 Dynchia (M/50)
Virgie Brew Rival 1 2 5 6 Dynchia (F/30)
Virgie Brew is actually an organisation such as a political movement or modest sized business.
Donnie Willis Enemy 0 3 2 1 Geonee (M/21)
Relationship soured.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 22 Rossie Nelson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 23 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 26 Continued as Navy (Line/Crew).
3 28 Rossie Nelson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4 28 Became a Scout (Explorer).
4 30 Spend several years jumping from world to world in Rossie Nelson's scout ship.
5 32 Continued as Scout (Explorer).
5 34 Rossie Nelson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rossie Nelson fail to help. Gain an Enemy.
5 34 Psychologically damaged by Rossie Nelson's time in the scouts.
5 36 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 36 Voluntarily left Explorer
6 36 Failed to qualify for Broker (Merchant).
6 36 Switched to Drifter (Wanderer).
6 38 Rossie Nelson do not know what happened to Rossie Nelson. There is a gap in Rossie Nelson's memory.
7 38 Failed to qualify for Colonist (Citizen).
7 38 Switched to Drifter (Barbarian).
7 40 Gained a contact.
8 42 Continued as Drifter (Barbarian).
8 43 Encounter a Psionic institute.
8 43 Tested for psionic powers
9 46 Aging Crisis. Owe 40,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Drifter (Barbarian).
9 48 Victim of a crime
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Continued as Drifter (Barbarian).
10 53 Attempted a risky adventure and was sent to prison.
11 54 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙