Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A disaster leaves several injured, and others blame Roxie White, forcing Roxie White to leave Roxie White's career. Gain a Rival. |
1 |
21 |
Nearly killed. Owe 45,000 for medical bills. |
2 |
21 |
Became a Citizen (Worker). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Vessel participates in a notable military engagement. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Refuse to abuse Roxie White's position for profit. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Gained a contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Roxie White's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
47 |
Roxie White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
A series of bad deals and decisions force Roxie White into bankruptcy. Roxie White salvages what Roxie White can. |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
54 |
Made lifelong friends. Gain 3 Allies. |
10 |
55 |
Graduated. |