Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
21 |
Sapa-be-Waabkaka Tabpabtab learn something Sapa-be-Waabkaka Tabpabtab should not have – a corporate secret, a political scandal – which Sapa-be-Waabkaka Tabpabtab can profit from illegally. |
3 |
23 |
Continued as Citizen (Corporate). |
3 |
26 |
A revolution, attack or other unusual event throws Sapa-be-Waabkaka Tabpabtab's life into chaos, forcing Sapa-be-Waabkaka Tabpabtab to leave the planet. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
28 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
34 |
Sapa-be-Waabkaka Tabpabtab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Sapa-be-Waabkaka Tabpabtab aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Returned to Citizen (Corporate). |
8 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired. |
9 |
47 |
Gained a contact. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |