Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
30 |
Became a Scout (Courier). |
4 |
33 |
Psychologically damaged by Selina Elliott's time in the scouts. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Selina Elliott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Star Marine) with the new title Marine. |
6 |
37 |
Advanced training in a specialist field |
6 |
39 |
Commissioned in Marine (Star Marine) with the new title Lieutenant. |
6 |
39 |
Promoted to Marine (Star Marine) officer rank 2 with the new title Captain. |
7 |
39 |
Voluntarily left Star Marine |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
Survived a risky adventure but gained nothing. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
51 |
Selina Elliott do not know what happened to Selina Elliott. There is a gap in Selina Elliott's memory. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Selina Elliott secretly provide religious rites for a dying leader or noble, although they do not share Selina Elliott's faith. Gain an Ally in the family and a Rival who disagrees with Selina Elliott's choice. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |