Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
28 |
When dealing with an alien race, Selma Snyder botch an opportunity to gather extra intelligence about them. |
4 |
28 |
Selma Snyder inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Returned to Drifter (Scavenger). |
6 |
34 |
Encounter a Psionic institute. |
6 |
34 |
Tested for psionic powers |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
38 |
Psionic abilities make Selma Snyder uncomfortable to be around. One contact or ally becomes a rival. |
7 |
41 |
Promoted to Psion (Psi-Warrrior) rank 1. |
8 |
41 |
Continued as Psion (Psi-Warrrior). |
8 |
43 |
Experimented on by a corporation, government, or other organisation |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
A good deal ensures Selma Snyder is living the high life for a few years. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
52 |
A good deal ensures Selma Snyder is living the high life for a few years. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |