Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Sue Dunn's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
29 |
Contacted by an underground psionic group. |
3 |
30 |
Graduated with honors. |
3 |
30 |
Tested for psionic powers |
4 |
30 |
Switched to Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
33 |
A series of bad deals and decisions force Sue Dunn into bankruptcy. Sue Dunn salvages what Sue Dunn can. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
41 |
Sue Dunn is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
41 |
Voluntarily left Missionary/Humanitarian |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Failed to qualify for Free Trader (Merchant). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
46 |
Became a Entertainer (Artist). |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Continued as Entertainer (Artist). |
10 |
52 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
10 |
54 |
Promoted to Entertainer (Artist) rank 1. |