Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
31 |
Find valuable salvage. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
38 |
Spend time with an alien race. Gain a contact. |
4 |
38 |
Forced to muster out. |
5 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
38 |
Switched to Drifter (Scavenger). |
5 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
44 |
Sula Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
44 |
Failed to qualify for Courier (Scout). |
7 |
44 |
Returned to Drifter (Wanderer). |
7 |
48 |
Suffer from a life-threatening illness. |
8 |
48 |
Became a Scout (Explorer). |
8 |
52 |
Sula Murphy's ship is damaged, and Sula Murphy have to hitch-hike Sula Murphy's way back across the stars to the nearest scout base. |
8 |
52 |
Gain 3 Contacts. Gain 3 Enemies. |
9 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
52 |
Retired at age 52. |