Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Tammy James's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tammy James fail to help. Gain an Enemy. |
1 |
21 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Switched to Merchant (Broker). |
5 |
32 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
40 |
A series of bad deals and decisions force Tammy James into bankruptcy. Tammy James salvages what Tammy James can. |
8 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |