Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Journalist (Entertainer). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Switched to Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attacked by enemies and injured. |
6 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Gain Enemy if Tennie Sheils don't already have one. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Failed to qualify for Corporate (Citizen). |
8 |
40 |
Returned to Drifter (Barbarian). |
8 |
44 |
Drafted into Courier |
9 |
44 |
Became a Scout (Courier). |
9 |
48 |
Spend several years jumping from world to world in Tennie Sheils's scout ship. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Explorer (Scout). |
10 |
48 |
Continued as Scout (Courier). |
10 |
50 |
Tennie Sheils's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tennie Sheils fail to help. Gain an Enemy. |
10 |
50 |
Psychologically damaged by Tennie Sheils's time in the scouts. |