Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Terry Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Terry Moore fail to help. Gain an Enemy. |
1 |
20 |
Terry Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Terry Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Terry Moore fail to help. Gain an Enemy. |
2 |
25 |
Terry Moore's ship is damaged, and Terry Moore have to hitch-hike Terry Moore's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
37 |
Failed to qualify for Physician (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Terry Moore is living the high life for a few years. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Make an unexpected connection outside Terry Moore's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Terry Moore is living the high life for a few years. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |