3rd Officer Terry Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 55 F 5 (-1) 5 (-1) 1 (-2) 11 (1) 7 (0) 7 (0)551B77
Dull
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Broker 1
Diplomat 2
Drive (Walker) 1
Electronics (Computers) 1
Gun Combat 0
Mechanic 1
Pilot 0
Profession (Hostile Environment) 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout15
Merchant Merchant Marine 3rd Officer34
 
Name Type Affinity Enmity Power Influence Species
Elna Fawns Enemy 0 3 4 0 Irhadre (F/31)
Anson Tabiner Rival 1 2 1 2 Zaris (M/25)
Joe Nealy Enemy 0 4 3 1 Zaris (M/14)
Relationship soured.
Liam Lowe Contact 1 1 5 5 Zaris (M/20)
Liam Lowe is particularly unusual, such as an artificial intelligence or very alien being.
Lee Maynard Contact 3 1 0 4 Zaris (M/46)
Lee Maynard is diminished in both power and influence.
Antonio Reynolds Contact 0 1 0 2 Zaris (M/56)
Adrian McRoddon Contact 2 1 1 3 Ronnin (M/19)
Colonel Ward Contact 1 1 1 3 Zaris (M/39)
Elisha Keogh Contact 1 1 6 3 Sydite (M/67)
Ennis Gomez Enemy 0 3 1 4 Ronnin (M/14)
James Clements Enemy 0 3 0 1 Ayansh'i (M/40)
Eugene Connor Ally 2 0 2 1 Zaris (M/62)
Addison Douglas Contact 2 2 4 1 Cafadan (F/75)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Terry Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Terry Moore fail to help. Gain an Enemy.
1 20 Terry Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Continued as Scout (Surveyor).
2 25 Terry Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Terry Moore fail to help. Gain an Enemy.
2 25 Terry Moore's ship is damaged, and Terry Moore have to hitch-hike Terry Moore's way back across the stars to the nearest scout base.
2 25 Gain 6 Contacts. Gain 2 Enemies.
3 26 Continued as Scout (Surveyor).
3 29 Perform an exemplary service for the scouts.
4 30 Continued as Scout (Surveyor).
4 31 Perform an exemplary service for the scouts.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Continued as Scout (Surveyor).
5 37 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6 37 Failed to qualify for Physician (Scholar).
6 37 Submitted to the draft.
6 37 Became a Merchant (Merchant Marine) with the new title Crewman.
6 38 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 41 Continued as Merchant (Merchant Marine).
7 44 A good deal ensures Terry Moore is living the high life for a few years.
7 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 45 Continued as Merchant (Merchant Marine).
8 49 Make an unexpected connection outside Terry Moore's normal circles. Gain a Contact.
8 49 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 49 Continued as Merchant (Merchant Marine).
9 50 A good deal ensures Terry Moore is living the high life for a few years.
9 53 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
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