Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Theo Hunt's trade routes and contacts, forcing Theo Hunt to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Theo Hunt do not know what happened to Theo Hunt. There is a gap in Theo Hunt's memory. |
3 |
24 |
Switched to Merchant (Broker). |
3 |
28 |
Moved to a new world. |
3 |
28 |
Promoted to Merchant (Broker) rank 1. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
A good deal ensures Theo Hunt is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
37 |
Theo Hunt's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Imperial trade restrictions force Theo Hunt out of business. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Find an Alien Artifact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |