Retired Initiate Velma Bryant  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 55 F 3 (-1) 1 (-2) 1 (-2) 7 (0) 7 (0) 4 (-1)5 (-1)311774
Negative
 
Skills
Admin 0
Astrogation 0
Broker 1
Diplomat 0
Electronics 0
Jack-of-All-Trades 2
Language (Oynprith (Droyne)) 2
Mechanic 0
Melee 0
Persuade 0
Profession (Spacer) 0
Recon 0
Science (Social Sciences/Belief) 2
Stealth 1
Steward 0
Streetwise 1
Survival 1
Telepathy 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker11
Drifter Barbarian 01
Drifter Scavenger 13
Citizen Worker 01
Merchant Broker 11
Drifter Wanderer 12
Believer Mainstream Believer Initiate12
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Salome Vasquez Rival 0 2 1 0 Halka (F/67)
Enoch Taylor Ally 3 0 0 1 Swanfeh (M/32)
Amber Rule Contact 1 1 6 1 Ziadd (F/29)
Amber Rule gains in power.
Harriette Carrington Rival 1 1 3 1 Ziadd (F/22)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Gained a contact.
1 22 Graduated. Gain an rival who is upset that Velma Bryant left the community.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Velma Bryant accepted an offer of inducements to betray Velma Bryant's faith. Gain 30,000 in cash.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Failed to qualify for Army Support (Army).
3 26 Became a Drifter (Barbarian).
3 27 Betrayed by a friend. One of Velma Bryant's Contacts or Allies betrays Velma Bryant, ending Velma Bryant's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Failed to qualify for Surveyor (Scout).
4 27 Switched to Drifter (Scavenger).
4 28 Velma Bryant do not know what happened to Velma Bryant. There is a gap in Velma Bryant's memory.
5 28 Failed to qualify for Field Researcher (Scholar).
5 28 Continued as Drifter (Scavenger).
5 32 A new romantic starts. Gain an Ally.
5 32 Promoted to Drifter (Scavenger) rank 1.
6 32 Continued as Drifter (Scavenger).
6 33 Velma Bryant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 33 Became a Citizen (Worker).
7 34 Injured. Fully recovered. Owe 1,250 for medical bills.
8 34 Became a Merchant (Broker).
8 37 Make an unexpected connection outside Velma Bryant's normal circles. Gain a Contact.
8 38 Promoted to Merchant (Broker) rank 1.
9 38 Voluntarily left Broker
9 38 Switched to Drifter (Wanderer).
9 42 Promoted to Drifter (Wanderer) rank 1.
10 42 Continued as Drifter (Wanderer).
10 46 Velma Bryant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 46 Aging Crisis. Owe 10,000 for medical bills.
11 46 Retired at age 46.
11 46 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 50 Forced to continue current assignment.
11 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 50 Aging Crisis. Owe 60,000 for medical bills.
12 50 Continued as Believer (Mainstream Believer).
12 54 Opponents of Velma Bryant's belief system ambush Velma Bryant.
12 54 Lightly injured, no permanent damage. Fully recovered.
13 54 Aging Crisis. Owe 60,000 for medical bills.
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