Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Velva Mcabe's work ends up coming home with Velva Mcabe, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Velva Mcabe's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Velva Mcabe's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
40 |
Make an unexpected connection outside Velva Mcabe's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Courier). |
8 |
47 |
When dealing with an alien race, Velva Mcabe botch an opportunity to gather extra intelligence about them. |
8 |
47 |
Velva Mcabe inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Continued as Scout (Courier). |
9 |
52 |
Psychologically damaged by Velva Mcabe's time in the scouts. |