Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A good deal ensures Verdie Burke is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Make an unexpected connection outside Verdie Burke's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Make an unexpected connection outside Verdie Burke's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
Risk Verdie Burke's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 5. |
7 |
42 |
Voluntarily left Free Trader |
7 |
42 |
Failed to qualify for Army Support (Army). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Verdie Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Rogue (Thief). |
8 |
45 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
9 |
48 |
Continued as Rogue (Thief). |
9 |
50 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
54 |
Attacked by enemies that Verdie Burke easily defeat. |
10 |
54 |
Gain Enemy if Verdie Burke don't already have one. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |