Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Versie Fletcher's work ends up coming home with Versie Fletcher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
33 |
A prank goes horribly wrong. Gain an Enemy |
4 |
33 |
Graduated. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Make an unexpected connection outside Versie Fletcher's normal circles. Gain a Contact. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Versie Fletcher's business or ship thrives. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Versie Fletcher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
45 |
Became a Scholar (Field Researcher). |
8 |
48 |
Entangled in a bureaucratic or legal morass that distracts Versie Fletcher from Versie Fletcher's work. |
8 |
49 |
Promoted to Scholar (Field Researcher) rank 1. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Scholar (Field Researcher). |
9 |
52 |
Refuse to join a cheat in some fashion. |
9 |
53 |
Promoted to Scholar (Field Researcher) rank 2. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |