Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Rogue (Thief). |
2 |
23 |
Arrested |
3 |
23 |
Became a Prisoner (Fixer). |
3 |
25 |
A guard takes a dislike to Vickie Day. |
4 |
27 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
28 |
A guard takes a dislike to Vickie Day. |
5 |
31 |
Returned to Prisoner (Fixer). |
5 |
33 |
Disgraced. Word of Vickie Day's criminal past reaches Vickie Day's homeworld. |
6 |
35 |
Continued as Prisoner (Fixer). |
6 |
37 |
Persecuted by a prison gang. |
7 |
39 |
Switched to Prisoner (Thug) with previous rank. |
7 |
41 |
A guard takes a dislike to Vickie Day. |
8 |
43 |
Returned to Prisoner (Inmate). |
8 |
45 |
Good Behaviour. |
8 |
47 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
47 |
Paroled from prison. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
50 |
Vickie Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |