Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Vinnie Mitchell easily defeat. |
1 |
22 |
Gain Enemy if Vinnie Mitchell don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
24 |
Gain Enemy if Vinnie Mitchell don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Severely injured. Owe 5,000 for medical bills. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Became a Entertainer (Artist). |
5 |
29 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
29 |
Became a Merchant (Broker). |
6 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
33 |
Continued as Merchant (Broker). |
7 |
34 |
Encounter a Psionic institute. |
7 |
34 |
Tested for psionic powers |
7 |
37 |
Forced to continue current assignment. |
7 |
37 |
Promoted to Merchant (Broker) rank 1. |
8 |
37 |
Continued as Merchant (Broker). |
8 |
38 |
Gained a contact. |
8 |
41 |
Promoted to Merchant (Broker) rank 2. |
9 |
41 |
Continued as Merchant (Broker). |
9 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
45 |
Continued as Merchant (Broker). |
10 |
48 |
Given advanced training in a specialist field |
10 |
49 |
Promoted to Merchant (Broker) rank 4. |
11 |
49 |
Continued as Merchant (Broker). |
11 |
50 |
Risk Vinnie Mitchell's fortune on a possibility lucrative deal and win. |
11 |
53 |
Forced to muster out. |