Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
An investigation takes on a dangerous turn. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Violet Jackson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Entered University. |
3 |
26 |
A prank goes horribly wrong. Gain a Rival. |
3 |
26 |
Dropped out of university. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Violet Jackson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Switched to Drifter (Wanderer). |
5 |
32 |
Violet Jackson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Failed to qualify for Courier (Scout). |
6 |
32 |
Switched to Drifter (Barbarian). |
6 |
35 |
Attacked by enemies and injured. |
6 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Gain Enemy if Violet Jackson don't already have one. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Contact with Government. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
45 |
Opponents of Violet Jackson's belief system ambush Violet Jackson. |
10 |
45 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
11 |
45 |
Retired. |
11 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |