Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Walter Mills run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
When dealing with an alien race, Walter Mills botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Walter Mills have no idea what happened to Walter Mills – they found Walter Mills's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
32 |
Walter Mills's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Walter Mills inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Serve as the courier for an important message from the Imperium. |
6 |
42 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Spend several years jumping from world to world in Walter Mills's scout ship. |
8 |
46 |
Voluntarily left Courier |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Make an unexpected connection outside Walter Mills's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |