Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Wilma Terry befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Wilma Terry is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Wilma Terry is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Wilma Terry's trade routes and contacts, forcing Wilma Terry to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Failed to qualify for Worker (Citizen). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
42 |
A mission goes wrong and Wilma Terry is stranded behind enemy lines. Ejected from the service. |
8 |
42 |
Became a Scout (Courier). |
8 |
46 |
Perform an exemplary service for the scouts. |
8 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Wilma Terry inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Surveyor (Scout). |
10 |
50 |
Continued as Scout (Courier). |
10 |
53 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Promoted to Scout (Courier) rank 2. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |