Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Yetta Hicks do not know what happened to Yetta Hicks. There is a gap in Yetta Hicks's memory. |
2 |
19 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
Join a social movement. |
2 |
23 |
Graduated. |
3 |
23 |
Became a Merchant (Broker). |
3 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Broker) rank 2. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Broker) rank 4. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Broker) rank 5. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
41 |
Became a Citizen (Colonist). |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
42 |
Failed to qualify for Intelligence (Agent). |
9 |
42 |
Returned to Drifter (Wanderer). |
9 |
44 |
Attacked by enemies that Yetta Hicks easily defeat. |
9 |
44 |
Gain Enemy if Yetta Hicks don't already have one. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
48 |
Gained a contact. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Became a Scout (Courier). |
11 |
51 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
54 |
Yetta Hicks is sent to a new community or parish to preach The Word among the poor. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |