Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Zena Pinkerton far from home. |
2 |
19 |
Became a Merchant (Broker). |
2 |
23 |
Given advanced training in a specialist field |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
26 |
Risk Zena Pinkerton's fortune on a possibility lucrative deal and win. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
28 |
Make an unexpected connection outside Zena Pinkerton's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Broker) rank 2. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
34 |
Became a Scout (Explorer). |
6 |
35 |
Psychologically damaged by Zena Pinkerton's time in the scouts. |
7 |
35 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
37 |
Moved to a new world. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Moved to a new world. |
9 |
45 |
Gained a contact. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |