Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Addie Kerran's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
30 |
Addie Kerran accepted an offer of inducements to betray Addie Kerran's faith. Gain 250,000 in cash. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
31 |
Addie Kerran spend months in the dangerous criminal underworld. |
4 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Continued as Rogue (Pirate). |
5 |
35 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Rogue (Pirate). |
6 |
39 |
A crime lord considers Addie Kerran his protégé. |
6 |
42 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
7 |
42 |
Continued as Rogue (Pirate). |
7 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
48 |
Addie Kerran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
52 |
Addie Kerran is chosen to represent Addie Kerran's faith in a vid show or other highly public forum. |
9 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
52 |
Continued as Believer (Holy Warrior). |
10 |
56 |
Addie Kerran aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |