Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Addison Peck's work ends up coming home with Addison Peck, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Failed to qualify for Ground Assault (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Make an unexpected connection outside Addison Peck's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
42 |
Addison Peck do not know what happened to Addison Peck. There is a gap in Addison Peck's memory. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
44 |
Attacked by enemies that Addison Peck easily defeat. |
8 |
44 |
Gain Enemy if Addison Peck don't already have one. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
49 |
Attacked by enemies and injured. |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Gain Enemy if Addison Peck don't already have one. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Continued as Drifter (Barbarian). |
10 |
53 |
Scarred. Owe 5,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |