Retired Field Agent Alberta Labey  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 56 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 2 (-2)111962
Fair
 
Skills
Admin 0
Art (Creative) 0
Athletics (Dexterity) 1
Broker 0
Deception 1
Drive 0
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Recon 1
Stealth 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent22
Drifter Barbarian 01
Navy Engineer/Gunner Crewman01
Drifter Scavenger 14
Drifter Wanderer 01
Merchant Merchant Marine Crewman01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Belle Scenay Contact 3 1 0 1 Tapazmal (F/59)
Belle Scenay is diminished in both power and influence.
Ferne Lucas Contact 3 2 3 5 Swanfeh (F/39)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Established a network of contacts. Gain 2 contacts.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 23 Alberta Labey went above and beyond the call of duty.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Voluntarily left Corporate Agent
3 26 Failed to qualify for Merchant Marine (Merchant).
3 26 Became a Drifter (Barbarian).
3 28 Alberta Labey do not know what happened to Alberta Labey. There is a gap in Alberta Labey's memory.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 29 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 29 Failed to qualify for Performer (Entertainer).
5 29 Switched to Drifter (Scavenger).
5 30 Find valuable salvage.
6 33 Continued as Drifter (Scavenger).
6 36 Attacked by enemies that Alberta Labey easily defeat.
6 36 Gain Enemy if Alberta Labey don't already have one.
6 37 Promoted to Drifter (Scavenger) rank 1.
7 37 Continued as Drifter (Scavenger).
7 41 Lightly injured, no permanent damage. Fully recovered.
8 41 Failed to qualify for Artist (Entertainer).
8 41 Continued as Drifter (Scavenger).
8 42 Lightly injured, no permanent damage. Fully recovered.
9 42 Failed to qualify for Courier (Scout).
9 42 Switched to Drifter (Wanderer).
9 45 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
10 45 Became a Merchant (Merchant Marine).
10 48 Scarred. Fully recovered. Owe 2,500 for medical bills.
11 48 Aging Crisis. Owe 10,000 for medical bills.
11 48 Retired at age 48.
11 48 Retired.
11 52 Betrayal. Convert an Ally into a Rival or Enemy.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 53 Birth or Death involving a family member or close friend.
13 56 Aging Crisis. Owe 60,000 for medical bills.
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