Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Albertine Askew's trade routes and contacts, forcing Albertine Askew to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Law Enforcement (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Moved to a new world. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Imperial trade restrictions force Albertine Askew out of business. |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Psychologically damaged by Albertine Askew's time in the scouts. |
6 |
34 |
Switched to Merchant (Broker). |
6 |
36 |
Embroiled in legal trouble. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
Make an unexpected connection outside Albertine Askew's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Albertine Askew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
44 |
Became a Entertainer (Performer). |
9 |
48 |
Spend time with an alien race. Gain a contact. |
9 |
48 |
Promoted to Entertainer (Performer) rank 1. |
10 |
48 |
Continued as Entertainer (Performer). |
10 |
49 |
Gain a patron in the arts. Gain an Ally |
10 |
52 |
Promoted to Entertainer (Performer) rank 2. |
11 |
52 |
Continued as Entertainer (Performer). |
11 |
55 |
Severely injured. Fully recovered. |