Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Albertine Martin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
27 |
Study Science (Life Sciences/Genetics) as a hobby. |
3 |
29 |
Dropped out of the merchant academy. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
A good deal ensures Albertine Martin is living the high life for a few years. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find valuable salvage. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
46 |
Find Ancient Technology. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Attacked by enemies and injured. |
9 |
53 |
Severely injured. Owe 10,000 for medical bills. |
9 |
53 |
Gain Enemy if Albertine Martin don't already have one. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |